My initial research idea was how video games can help or hinder education. I have not changed that focus, and I doubt I will.
What I want to find out in this research area is whether using video games alongside education can be helpful, along with if students who play a lot of video games in their free time will show a trend of that hindering, helping, or not affecting their education and grades.
I have found one article, which I covered on an earlier blog post. It is on Pakistani students’ perceptions about their learning experience through video games (Khalid et al., 2019). It shows some interesting results.
I plan on using the EBSCOhost Education Source, JSTOR, and Computer Source as three possible databases. This will allow for me to draw from sources on education and informatics, which will have the highest possibilities for containing studies relevant to my questions.
References
- Khalid, T., Batool, S., Khalid, A., Saeed, H., & Zaidi, S. (2019). Pakistani students’ perceptions about their learning experience through video games. Library Hi Tech, 38(3), 493-503.
This looks like it can be a great research project that will yield some very great results! I think this will shed some great light on the effects of video games, and I really do think that light will be very positive. If children are exposed to the right games, they can learn to think faster on their feet and they can improve. The one thing you will probably have to be careful of is making sure you don’t find anything incredibly biased for your research, as there probably is some major bias somewhere.
Gamification will be interesting to explore. I’ve noticed it seems to be put to a lot of use with elementary-aged children. Assessing opinions or effectiveness of it should be helpful to those considering implementing such a method. I’d imagine the research on it might be very diverse as I’ve seen it used in areas other than education such as advertising.
Yep, gamification should be an excellent KW for this topic, Brandon.