Esports Advanced Search

Database: Communication & Mass Media Complete

Boolean Search Terms: Gaming & Genre

Limiter: Scholarly Article

Results: 50

Filters: None

Citation:

Brandtzæg, P. B., & Heim, J. (2009). Children’s Electronic Gaming Content Preferences and Psychosocial Factors. NORDICOM Review, 30(2), 69–86. https://sciendo.com/article/10.1515/nor-2017-0152

The source touches on the topic of how video games effect children and if there are any specific reasons why they choose the games that they do. This can be used and applied to my topic as it has information that I should consider when doing my research as if there are psychological reasons for why they play certain games I need to try and take that into account.

Database: Communication & Mass Media Collection

Boolean Search Terms: School & Sampling

Results: 65

Limiter: Scholarly Peer Reviewed Journals

Filters: None

Citation:

Gambari, I. A., Olumorin, C. O., & Yusuf, M. O. (2013). Effectiveness of Computer-supported Jigsaw ii Cooperative Learning Strategy on the Performance of Senior Secondary School Students in Physics. Global Media Journal, 6. https://link.gale.com/apps/doc/A368422505/PPCM?u=klnb_fhsuniv&sid=bookmark-PPCM&xid=3cc7043a

This source is a study that was done on students to help see how different learning strategies affected them. The way that this source could be applied is because I’m also planning on aiming my study towards high school aged kids and this can really help set the stage for that.

Database: Computer Source

Boolean Search Terms: school & surveys

Results: 2,780

Limiter: Scholarly Peer Reviewed Journals

Filters: None

Citation:

Kňažek, G., Suchá, J., Dolejš, M., & Pipová, H. (2021). Prevalence of computer-gaming in the general population of adolescents: results from a Czech population-based survey. Behaviour & Information Technology, 40(11), 1169–1176. https://www.tandfonline.com/doi/abs/10.1080/0144929X.2021.1891461

 

 

 

 

About daaragon2

I'm a Sophomore who's majoring in Informatics with a focus on Digital Media Production. I plan on doing something production related after College but I'm not too sure yet. I'm big fan of esports and hope to get into that growing industry if possible.

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