EBSCOhost Education
Keyword: Video Games
Results: 10,445
Article:
Bayeck, Rebecca (2020). Exploring Video Games and Learning in South Africa: An Integrative Review. Educational Technology Research & Development, 68(5), 2775-2795. https://doi.org/10.1007/s11423-020-09764-7
Keyword: Informatics
Results: 4,144
Article:
Elkins, Aaron & Hollister, Jonathan (2020). Power Up: Games and Gaming in Library and Information Science Curricula in the United States. Journal of Education for Library & Information Science, 61(2), 229-252. https://doi.org/10.3138/jelis.2019-0038.r1
Keyword: Socialization
Results: 7,915
ERIC ProQuest
Keyword: Video Games in School
Results: 1,386
Article:
Annetta, L. A., Cheng, M., & Holmes, S. (2010). Assessing Twenty-First Century Skills Through a Teacher Created Video Game for High School Biology Students. Research in Science & Technological Education, 28(2), 101-144. https://www.proquest.com/scholarly-journals/assessing-twenty-first-century-skills-through/docview/742889863/se-2?accountid=27424
Keyword: Virtual Learning
Results: 9,043
Keyword: Informatics
Results: 896
Review:
Elkins, Aaron & Hollister, Jonathan (2020). Power Up: Games and Gaming in Library and Information Science Curricula in the United States. Journal of Education for Library & Information Science, 61(2), 229-252. https://doi.org/10.3138/jelis.2019-0038.r1
This article that I found through EBSCOhost Education proved to be quite insightful. Even though my overall topic is over video games in education, looking at them in a library environment still provides valuable research. In a way, libraries can even be another classroom. Furthermore, this article shows that not only can video games be used to directly create opportunities for education, but they can also draw in children to those opportunities. In fact, even if a library or a classroom has non-educational video games for kids to play, just the act of bringing them into the educational environment is sometimes enough to get them engaged and start absorbing information.
This source was extremely interesting and it has helped me to make up my mind on choosing this topic. It also manages to allow me to relate personally to it, as I have worked as a librarian in the past and our programs were meant to help kids learn while they were having fun playing video games or doing other fun activities.